Meet the Team

  •  Rachel Lehrer – Project Moonlight

    Rachel Lehrer

    I design evidence-backed behavior-change programs that reduce violence and strengthen relationships—scaling pleasure-centered, culturally grounded interventions through spaces and people that already have trust.

  • Caroline Hayes – Project Moonlight

    Caroline Hayes

    I lead research and strategy at the intersection of masculinities, online culture, and violence prevention—building cross-sector initiatives that translate complex gender dynamics into actionable programs and policy.

  • Jorrel Batac

    I build and connect global ecosystems across gaming, esports, education, and culture—turning standards, partnerships, and operating models into real-world programs that scale with integrity and measurable impact.

  • Bethany Pyles

    I’m a digital anthropologist exploring how play shapes people and communities—designing coaching systems, learning experiences, and culture-building programs that make online spaces more collaborative, resilient, and human.

  • Dr. Rachel Kowert

    I translate the science of games, mental health, and trust & safety into research-backed tools and policies that help digital communities become safer, healthier, and more human.

  • Weszt Hart

    I design social systems for games and online spaces—helping teams make it safer, simpler, and more rewarding for billions of players to connect, cooperate, and thrive.

  • Careen Yapp

    I build global partnerships across games, platforms, and entertainment—turning strategy, licensing, and business development into opportunities that help creative ecosystems scale.

  • Galen Lamphere-Englund

    I design research, policy, and resilience programs at the intersection of technology, gaming, and security—helping protect online communities from exploitation, extremism, and emerging harms.

  • David Jay

    I build movements and relational frameworks that transform loneliness into connection—using community organizing, tech reform, and new models of relationship to help people feel seen and supported.

  • Lancelot Satge

    I protect games and players by combining data science, trust & safety, and security strategy—building systems that make competitive online spaces fairer, safer, and more resilient.

  • Earnest Pettie

    I decode digital culture through online video—turning viral moments, fandom, and platform behavior into research narratives that help organizations understand where culture is going next.

  • Sijia Xiao – Project Moonlight

    Sijia Xiao

    I design and study human-centered systems for restorative justice and online communities—translating HCI research into practical tools that help people repair harm, rebuild trust, and participate more safely.

OPTION 2 for TEAM

Caroline Hayes

I lead research and strategy at the intersection of masculinities, online culture, and violence prevention—building cross-sector initiatives that translate complex gender dynamics into actionable programs and policy.

Jorrel Batac

I build and connect global ecosystems across gaming, esports, education, and culture—turning standards, partnerships, and operating models into real-world programs that scale with integrity and measurable impact.

Rachel Lehrer

I design evidence-backed behavior-change programs that reduce violence and strengthen relationships—scaling pleasure-centered, culturally grounded interventions through spaces and people that already have trust.

Ready to lower the ping?

We help moderators, games, and creators design the tools, rituals, and support systems that make communities feel seen, valued, and responded to — before harm has a chance to spread.


Supported by Equimundo and Futures Without Violence